More than any other moment in history, information technology defines the age we live in. It is this data rich environment which presents a unique opportunity to create a truly egalitarian institution of intellectual wealth, with curricula that responds to real world student interests and needs. To this end, we propose to combine two powerful educational tools, the Connected Campus Project (intentional use of inexpensive conferencing technology to create, challenge, remediate and customize the educational process for our students) and Gamified Curriculum (curriculum designed using game mechanics to increase engagement and ownership in student populations). The combination of these two methodologies as well as a focus on Whole Learner Assessment will create a Lyceum of Louisville where students are active physically, mentally, and socially.