The Whole LearnerThe Whole Learner seeks to increase resilience in four categories; physical, mental, emotional, and social growth. We hope to assess the whole learner in our Lyceum program by making assessment meet students with engaging language that ties to their current interests and needs.
|
Connected ClassroomThis program allows students to learn beyond the walls of the classroom. With telepresence, students can customize their learning.
|
Gamified Curriculum“Learning through Play” will increase student ownership and buy-in in student populations.
Gamification presents subject area content with systems that differentiate the material according to each individual student's level of mastery as designed by the educator. |
Defining the future of learning
The next generation of education producing self-regulated individuals through Connected Classroom and Gamified Curriculum.